礼炮二十一响 天使踏上红地毯
机枪连二十一周的正规循环赛结果如下:
Team.........FG%.....FT%.....3PTM...PTS...REB....AST....ST...BLK...TO.....Score
FengZeTeng...0.438...0.752....52....565...170....98.....31...16....71.....2....
Celtics......0.444...0.787....41....601...181....138....31...20....84.....6....
mightylakers.0.439...0.802....32....461...196....113....39...12....74.....4....
SuperYao.....0.438...0.846....23....457...209....113....32...25....59.....4....
Team_Rain....0.454...0.679....35....591...213....145....41...38....65.....4....
TieDaoYouJi..0.514...0.803....39....593...207....97.....42...29....68.....5....
FatRangers...0.428...0.800....36....530...173....122....35...17....90.....4....
BlueAngels...0.486...0.725....44....487...208....71.....34...28....55.....5....
疯折腾居然还拿到3分球的单项第一,垫底中的安慰。
按照现有赛季正常赛制的排名积分
YouJiDui-----------------------------------------117.5
FatRangers---------------------------------------105.5
mightylakers-------------------------------------102.5
Team_Rain----------------------------------------99
SuperYao-----------------------------------------90
BlueAngels---------------------------------------85
Celtics------------------------------------------84
MadZT--------------------------------------------71.5
蓝天使最后几轮发功(或者说是小麦的小蛮腰彻底让蓝教练没了后顾之忧),终于搭上末班车,踏上了季后赛的红地毯。
凯尔特人如果这个,如果那个,What If真不少,功亏一篑。
如果继续虚拟的最后阶段瑞士移位制,交手的结果会如此:
Team.........FG%.....FT%.....3PTM...PTS...REB....AST....ST...BLK...TO...Score..BeginTotal..AfterTotal
TieDaoYouJi..0.514...0.803....39....593...207....97.....42...29....68.....8.....108.5.......109.5
mightylakers.0.439...0.802....32....461...196....113....39...12....74.....1.....95..........96
FatRangers...0.428...0.800....36....530...173....122....35...17....90.....2.....100.5.......102.5
Team_Rain....0.454...0.679....35....591...213....145....41...38....65.....7.....89.5........96.5
SuperYao.....0.438...0.846....23....457...209....113....32...25....59.....5.....88.5........92.5
Celtics......0.444...0.787....41....601...181....138....31...20....84.....4.....82..........86
BlueAngels...0.486...0.725....44....487...208....71.....34...28....55.....5.....83.5........88.5
FengZeTeng...0.438...0.752....52....565...170....98.....31...16....71.....4.....72.5........76.5
按照瑞士移位制的排名积分
YouJiDui-----------------------------------------109.5
FatRangers---------------------------------------102.5
Team_Rain----------------------------------------96.5
mightylakers-------------------------------------96
SuperYao-----------------------------------------92.5
BlueAngels---------------------------------------88.5
Celtics------------------------------------------86
MadZT--------------------------------------------76.5
再假如让争老二的两队和争老七的两队开练
mightylakers.0.439...0.802....32....461...196....113....39...12....74.....5.....95..........99
FatRangers...0.428...0.800....36....530...173....122....35...17....90.....4.....100.5.......104.5
Celtics......0.444...0.787....41....601...181....138....31...20....84.....3.....82..........85
BlueAngels...0.486...0.725....44....487...208....71.....34...28....55.....6.....83.5........89.5
瑞士移位制下,雨人得到老三,而不是强湖。虽然疯折腾成功拖住蓝天使,凯尔特人还是拿不下超姚。
这个虚拟瑞士移位制的观察结果:
瑞士移位制的分田地效果明显,每轮选定对手对结果的影响也不同,这个虚拟制就是上一轮的对手本轮不碰。如果有STATTRACKER,
应该能很快排定对位,不影响排阵。
瑞士移位制的理想环境是联盟有10个队。常规赛前18轮各队双循环,最后3轮瑞士移位。19,20轮按高分排位,两周不重复对垒。
最后一轮先指定争夺关键位置的队对位(2-3,6-7),然后再排其他队的位置。由于最后一轮是PK,会更激烈,而且也会减少由于
对手不同而产生的意见。
8队或12队都会使瑞士移位的轮次太多,各队重复相遇的机会增大,减少了同不同队交手的乐趣。14或16队则后一阶段使用瑞士移位更为实际,
因为没有机会再来一轮大循环,由积分决定对手能减少抽签的更大偶然性。