禮炮二十一響 天使踏上紅地毯
機槍連二十一周的正規循環賽結果如下:
Team.........FG%.....FT%.....3PTM...PTS...REB....AST....ST...BLK...TO.....Score
FengZeTeng...0.438...0.752....52....565...170....98.....31...16....71.....2....
Celtics......0.444...0.787....41....601...181....138....31...20....84.....6....
mightylakers.0.439...0.802....32....461...196....113....39...12....74.....4....
SuperYao.....0.438...0.846....23....457...209....113....32...25....59.....4....
Team_Rain....0.454...0.679....35....591...213....145....41...38....65.....4....
TieDaoYouJi..0.514...0.803....39....593...207....97.....42...29....68.....5....
FatRangers...0.428...0.800....36....530...173....122....35...17....90.....4....
BlueAngels...0.486...0.725....44....487...208....71.....34...28....55.....5....
瘋折騰居然還拿到3分球的單項第一,墊底中的安慰。
按照現有賽季正常賽制的排名積分
YouJiDui-----------------------------------------117.5
FatRangers---------------------------------------105.5
mightylakers-------------------------------------102.5
Team_Rain----------------------------------------99
SuperYao-----------------------------------------90
BlueAngels---------------------------------------85
Celtics------------------------------------------84
MadZT--------------------------------------------71.5
藍天使最後幾輪發功(或者說是小麥的小蠻腰徹底讓藍教練沒了後顧之憂),終於搭上末班車,踏上了季後賽的紅地毯。
凱爾特人如果這個,如果那個,What If真不少,功虧一簣。
如果繼續虛擬的最後階段瑞士移位制,交手的結果會如此:
Team.........FG%.....FT%.....3PTM...PTS...REB....AST....ST...BLK...TO...Score..BeginTotal..AfterTotal
TieDaoYouJi..0.514...0.803....39....593...207....97.....42...29....68.....8.....108.5.......109.5
mightylakers.0.439...0.802....32....461...196....113....39...12....74.....1.....95..........96
FatRangers...0.428...0.800....36....530...173....122....35...17....90.....2.....100.5.......102.5
Team_Rain....0.454...0.679....35....591...213....145....41...38....65.....7.....89.5........96.5
SuperYao.....0.438...0.846....23....457...209....113....32...25....59.....5.....88.5........92.5
Celtics......0.444...0.787....41....601...181....138....31...20....84.....4.....82..........86
BlueAngels...0.486...0.725....44....487...208....71.....34...28....55.....5.....83.5........88.5
FengZeTeng...0.438...0.752....52....565...170....98.....31...16....71.....4.....72.5........76.5
按照瑞士移位制的排名積分
YouJiDui-----------------------------------------109.5
FatRangers---------------------------------------102.5
Team_Rain----------------------------------------96.5
mightylakers-------------------------------------96
SuperYao-----------------------------------------92.5
BlueAngels---------------------------------------88.5
Celtics------------------------------------------86
MadZT--------------------------------------------76.5
再假如讓爭老二的兩隊和爭老七的兩隊開練
mightylakers.0.439...0.802....32....461...196....113....39...12....74.....5.....95..........99
FatRangers...0.428...0.800....36....530...173....122....35...17....90.....4.....100.5.......104.5
Celtics......0.444...0.787....41....601...181....138....31...20....84.....3.....82..........85
BlueAngels...0.486...0.725....44....487...208....71.....34...28....55.....6.....83.5........89.5
瑞士移位制下,雨人得到老三,而不是強湖。雖然瘋折騰成功拖住藍天使,凱爾特人還是拿不下超姚。
這個虛擬瑞士移位制的觀察結果:
瑞士移位制的分田地效果明顯,每輪選定對手對結果的影響也不同,這個虛擬制就是上一輪的對手本輪不碰。如果有STATTRACKER,
應該能很快排定對位,不影響排陣。
瑞士移位制的理想環境是聯盟有10個隊。常規賽前18輪各隊雙循環,最後3輪瑞士移位。19,20輪按高分排位,兩周不重複對壘。
最後一輪先指定爭奪關鍵位置的隊對位(2-3,6-7),然後再排其他隊的位置。由於最後一輪是PK,會更激烈,而且也會減少由於
對手不同而產生的意見。
8隊或12隊都會使瑞士移位的輪次太多,各隊重複相遇的機會增大,減少了同不同隊交手的樂趣。14或16隊則後一階段使用瑞士移位更為實際,
因為沒有機會再來一輪大循環,由積分決定對手能減少抽籤的更大偶然性。